Resumé

My name is Sara Wendel-Örtqvist and I am currently working at Paradox Development Studio as an Assistant Developer. I graduated from the University of Skövde 2009, where I studied Games Development – Design.

Game Development Experience

August 2015 – Current
Associate Producer at Paradox Development Studio
Localization management
* Contacting and hiring localization companies for four games
* Exporting text to be translated through an in-house tool
* Answering questions regarding the text
* Importing the translations
* Taking care of bug reports regarding the various languages.
Editor
* Proofreading
* Editing of in-game texts

October 2013 – August 2015:
Senior Lore Developer at Paradox Development Studio
I worked with level design, game writing, scripting and managing game writers, a scripter and a level designer.

January 2010 – October 2013:
Assistant Developer at Paradox Development Studio
Writing and scripting events, researching historical events, characters and other useful data.

Projects

  • Europa Universalis IV: Unannounced DLC
  • Crusader Kings II: Unannounced DLC
  • Stellaris
  • Hearts of Iron IV
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: The Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Runemaster (canceled)
  • Europa Universalis IV
  • March of the Eagles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Sengoku
  • Europa Universalis III: Divine Wind
  • Victoria II
  • Hearts of Iron III: Semper Fi

September 2007 – May 2009:
Game Writer and Voice Actor Manager
Decadence Mod: A HalfLife 2-mod featuring four characters fighting in two teams for the control over the water nodes. The two versus two multiplayer mod is a total conversion based on the Source Engine. Read more at www.decadencemod.com.
• Wrote the background stories for the four characters
• Wrote dialogue lines for the characters
• Found voice actors for the characters
• Managed the voice actors and their lines
• Wrote descriptions of the world of Decadence

January 2007 – Mars 2007:
Level Designer and Game Designer
Shopper Rush: A small 2D game developed during a program course at the University of Skövde. Shopper Rush is a top-down perspective “racing game”. The player compete against 1000+ AI controlled opponents in a shopping mall, trying to get a limited stock item before it runs out
• Made levels for the game.
• Wrote descriptions of the limited item the player raced to get.

Education

August 2006 – June 2009:
Game Development – Design
The University of Skövde, B.A. in Media, graduated June 2009.
August 2003 – June 2006:
IT, Communication and Leadership Infokomp in Karlstad, graduated June 2006.

Software Knowledge
• Notepad++
• MS office
• OpenOffice
• Adobe Photoshop

Languages
Fluent in Swedish and English.