Paradox Development Studio

I have worked at Paradox Development Studio since 2010. It is one of three in-house development studios of Paradox Interactive. The first computer game made by the studio was Europa Universalis.

In January 2010 I started working at PDS as a Content Designer.

I am currently the Localization Manager at Paradox Development Studio and have been since 2015. My work tasks are not limited to localization but it has been my main focus since then. I deal with localization companies, export and import localization, handle questions from translators and much more.

The projects I have worked on as a Content Designer at Paradox Development Studio are:
Victoria II [Link to homepage]
Hearts of Iron III: Semper Fi [Link to homepage]
Europa Universalis III: Divine Wind [Link to homepage]
Sengoku [Link to homepage]
Crusader Kings II [Link to homepage]
Crusader Kings II: Sword of Islam  [Link to homepage]
March of the Eagles [Link to homepage]
Europa Universalis IV [Link to homepage]
Europa Universalis IV: El Dorado [Link to homepage]

The projects I have been the Localization Manager for:
Crusader Kings II – All DLCs since 2015
Europa Universalis IV – All DLCs since 2015
Hearts of Iron IV – Base game and all DLCs since 2015
Stellaris – Base game and all DLCs since 2015
Imperator: Rome – Base game